What we do?
Huuuge is one of the fastest-growing mobile free-to-play games developers and publishers, with a mission to empower billions of people to play together, and a vision to transform mobile gaming into a massively social experience.
We plan to achieve our vision and mission by focusing on the following objectives:
- Expand into new casual gaming subgenres
- Continued monetization of our player cohorts
- Expand and enhance our core social casino offering
- Build and grow our Huuuge Publishing function
- Leverage our technology and data services to continue margin expansion
- Expand our business via acquisition of complementary targets
- Access best-in-class talent from around the world
Huuuge develops and publishes games that are easy to play, great for small breaks and longer sessions alike, and designed around our social-first, “play together” ethos. The social-first nature of our games is based primarily upon the ability of our players to chat, play and compete with one another in-game, and in real time. The concept of playing together with others is central to the Company’s approach to game design. We are one of the market leaders in implementing real-time multiplayer mechanics at scale in social casino games.
Our core franchises are Huuuge Casino and Billionaire Casino. Both constitute around 88% of Huuuge total revenues. Our new franchises constitute 12% of total revenues and their stake is increasing dynamically. The most important among new titles is Traffic Puzzle but we have many more titles in our portfolio at different stages of life cycle.
How we became Huuuge?
Our brand Huuuge Games exists since 2014, however, the company’s history is much longer and many of our employees have been working with each other for years now.
This is all due to our CEO, Anton Gaufﬁn, who came to Poland in 2005 in his search for programmers for his company – Gamelion. At ﬁrst, the company only made games for larger publishers – including Sony and EA Games. In 2007 Anton sold his share and moved to Silicon Valley while the team kept working and creating games. In 2014, seven years after selling the company, Anton received the opportunity to spin Gamelion out into an independent company again, and he took it, entering the company into its most exciting chapter yet.
If you’d like to learn more about how Huuuge got its start and get more Huuuge insight, visit out Blog.